D3D11_AUTHENTICATED_CONFIGURE_INPUT Structure

Contains input data for the ID3D11VideoContext::ConfigureAuthenticatedChannel method.

Syntax

typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
    D3D11_OMAC omac;
    GUID ConfigureType;
    HANDLE hChannel;
    UINT SequenceNumber;
} D3D11_AUTHENTICATED_CONFIGURE_INPUT;  

Members

omac
A D3D11_OMAC structure that contains a Message Authentication Code (MAC) of the data. The driver uses AES-based one-key CBC MAC (OMAC) to calculate this value for the block of data that appears after this structure member.

ConfigureType
A GUID that specifies the command. The following GUIDs are defined.

hChannel
A handle to the authenticated channel. To get the handle, call the ID3D11AuthenticatedChannel::GetChannelHandle method.

SequenceNumber
The query sequence number. At the start of the session, generate a cryptographically secure 32-bit random number to use as the starting sequence number. For each query, increment the sequence number by 1.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).