Contains input data for the ID3D11VideoContext::ConfigureAuthenticatedChannel method.
typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
D3D11_OMAC omac;
GUID ConfigureType;
HANDLE hChannel;
UINT SequenceNumber;
} D3D11_AUTHENTICATED_CONFIGURE_INPUT;
omac
A D3D11_OMAC structure that contains a Message Authentication Code (MAC) of the data. The driver uses AES-based one-key CBC MAC (OMAC) to calculate this value for the block of data that appears after this structure member.
ConfigureType
A GUID that specifies the command. The following GUIDs are defined.
hChannel
A handle to the authenticated channel. To get the handle, call the ID3D11AuthenticatedChannel::GetChannelHandle method.
SequenceNumber
The query sequence number. At the start of the session, generate a cryptographically secure 32-bit random number to use as the starting sequence number. For each query, increment the sequence number by 1.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).