Copies the last error code to memory.
public:
void CopyLastErrorCodeToMemoryX(
D3D12_GPU_VIRTUAL_ADDRESS Destination
)
Destination
Type: D3D12_GPU_VIRTUAL_ADDRESSÂ
[in] The memory location at which to write the error code. The content at that memory location will be one member of the D3D12_MESSAGE_ID enumeration.
Related methods for D3D11 on Xbox One:
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.