ID3D12XboxDmaCommandList Members

ID3D12XboxDmaCommandList has the following members.

Public Methods

  Name Description
BeginEvent For internal use only.
BeginQuery Starts a query running.
Close Gracefully cleans up running streams.
CopyBufferRegion Copies a region of a buffer from one resource to another.
CopyLastErrorCodeToMemoryX Copies the last error code to memory.
CopyMemoryToMemoryX Copies data from one GPU virtual address to another.
CopyResource Copies a resource.
CopyTextureRegion Copies a region of a source texture to a specified location in a destination texture.
CopyTiles Copies tiles from buffer to tiled resource or vice versa.
EndEvent For internal use only.
EndQuery Ends a running query.
EnqueueDwordsX Copies an array of SDMA command packet DWORD values into the command list. This method is for developer experimentation and is not functional on retail builds of Direct3D 12.
FillMemoryWith32BitValueX Fills the specified range of GPU memory (a memory buffer) with the specified 32-bit value.
JPEGDecodeMemoryX Decodes a JPEG resource.
KickoffX Submits queued DMA command list segments to the GPU for processing.
LZCompressMemoryX Compresses memory to LZ format.
LZDecompressMemoryX Decompresses memory from LZ format.
Reset Resets the DMA command list using the specified allocator and optionally using a specified initial state of the pipeline.
ResolveQueryData Extracts data from a query. Works with all heap types (default, upload, and readback).
ResourceBarrier Notifies the driver that it needs to synchronize multiple accesses to resources, such as synchronizing reading and writing to the same texture.
SetMarker For internal use only.
Wait64BitValueX Waits on the 64-bit value at a given source location in memory to satisfy a comparison condition.
Write64BitValueBottomOfPipeX Writes a 64-bit value at the bottom of the pipeline to a given destination in memory.

See also

ID3D12XboxDmaCommandList