Submits queued DMA command list segments to the GPU for processing.
public:
void KickoffX(
ID3D12GraphicsCommandList *pCommandList
)
pCommandList
Type: ID3D12GraphicsCommandList *
[in, out] A pointer to the ID3D12XboxDmaCommandList interface that represents the object to submit.
Type: voidÂ
This method is used in conjunction with command lists that have been executed before being closed (asynchronous command list execution). It is a means of immediately forcing completion of a segment under construction and submitting it to the GPU for processing. Note, however, that such submission is only guaranteed if no command list has been previously executed asynchronously on the same queue and not yet closed.
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.
ID3D12GraphicsCommandList::KickoffX