ID3D12XboxDmaCommandList::KickoffX Method

Submits queued DMA command list segments to the GPU for processing.

Syntax

public:
void KickoffX(
         ID3D12GraphicsCommandList *pCommandList
)  

Parameters

pCommandList
Type: ID3D12GraphicsCommandList *

[in, out] A pointer to the ID3D12XboxDmaCommandList interface that represents the object to submit.

Return value

Type: void 

Returns nothing.

Remarks

This method is used in conjunction with command lists that have been executed before being closed (asynchronous command list execution). It is a means of immediately forcing completion of a segment under construction and submitting it to the GPU for processing. Note, however, that such submission is only guaranteed if no command list has been previously executed asynchronously on the same queue and not yet closed.

Requirements

Header: Declared in d3d12_x.h.

Library: Use d3d12_x.lib.

See also

ExecuteCommandLists

ID3D12GraphicsCommandList::KickoffX

Reference

ID3D12CommandQueue Interface

ID3D12CommandQueue Members