On Xbox One, this interface contains the ID3D12CommandQueue methods listed in the Direct3D 12 Reference, and also contains the Xbox One extension methods documented here.
ID3D12CommandQueue has the following members.
| Name | Description | |
|---|---|---|
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ClearPageMappingsX | Clears page mappings: a shortcut equivalent to calling CopyPageMappingsX with a single page mapping range of D3D12XBOX_PAGE_MAPPING_RANGE_TYPE_NULL_PAGES range type. |
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CopyPageMappingsBatchX | Maps memory page ranges into the GPU virtual address space as one or more batches. |
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CopyPageMappingsX | Manipulates the GPU page tables on the GPU timeline. It can be called on graphics and DMA command queues, but not compute queues. |
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ExecuteCommandLists | Submits an array of command lists for execution. |
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InvalidateGraphicsTLBX | Invalidates a graphics translation lookaside buffer. |
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KickoffX | Submits queued graphics or compute command list segments to the GPU for processing. |
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PIXGpuBeginCapture | Begins capture of GPU data. |
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PIXGpuCaptureNextFrame | Captures the next frame of data for the GPU. |
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PIXGpuEndCapture | Ends the capturing of GPU data. |
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ResumeX | Resume from connected standby. |
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SignalX | Updates a fence to a specified value. |
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SuspendX | Suspend for connected standby. |