ID3D12CommandQueue Members

On Xbox One, this interface contains the ID3D12CommandQueue methods listed in the Direct3D 12 Reference, and also contains the Xbox One extension methods documented here.

ID3D12CommandQueue has the following members.

Public Methods

  Name Description
ClearPageMappingsX Clears page mappings: a shortcut equivalent to calling CopyPageMappingsX with a single page mapping range of D3D12XBOX_PAGE_MAPPING_RANGE_TYPE_NULL_PAGES range type.
CopyPageMappingsBatchX Maps memory page ranges into the GPU virtual address space as one or more batches.
CopyPageMappingsX Manipulates the GPU page tables on the GPU timeline. It can be called on graphics and DMA command queues, but not compute queues.
ExecuteCommandLists Submits an array of command lists for execution.
InvalidateGraphicsTLBX Invalidates a graphics translation lookaside buffer.
KickoffX Submits queued graphics or compute command list segments to the GPU for processing.
PIXGpuBeginCapture Begins capture of GPU data.
PIXGpuCaptureNextFrame Captures the next frame of data for the GPU.
PIXGpuEndCapture Ends the capturing of GPU data.
ResumeX Resume from connected standby.
SignalX Updates a fence to a specified value.
SuspendX Suspend for connected standby.

See also

ID3D12CommandQueue