ID3D12CommandQueue::SignalX Method

Updates a fence to a specified value.

Syntax

public:
HRESULT SignalX(
         ID3D12Fence *pFence,
         UINT64 Value,
         D3D12XBOX_FLUSH FlushFlags
)  

Parameters

pFence
Type: ID3D12Fence *

A pointer to the ID3D12Fence object.

Value
Type: UINT64 

The value to set the fence to.

FlushFlags
Type: D3D12XBOX_FLUSH 

How to flush when updating the fence, as a bitwise-OR combination of D3D12XBOX_FLUSH enumeration constants.

Return value

Type: HRESULT 

One of the Direct3D 12 return codes.

Requirements

Header: Declared in d3d12_x.h.

Library: Use d3d12_x.lib.

See also

Reference

ID3D12CommandQueue Interface

ID3D12CommandQueue Members