Updates a fence to a specified value.
public:
HRESULT SignalX(
ID3D12Fence *pFence,
UINT64 Value,
D3D12XBOX_FLUSH FlushFlags
)
pFence
Type: ID3D12Fence *
A pointer to the ID3D12Fence object.
Value
Type: UINT64
The value to set the fence to.
FlushFlags
Type: D3D12XBOX_FLUSH
How to flush when updating the fence, as a bitwise-OR combination of D3D12XBOX_FLUSH enumeration constants.
Type: HRESULT
One of the Direct3D 12 return codes.
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.