public:
HRESULT JPEGDecodeMemoryX(
const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX,
UINT DstY,
UINT DstZ,
D3D12_GPU_VIRTUAL_ADDRESS Source,
UINT64 SourceSizeBytes
)
pDst
Type: D3D12_TEXTURE_COPY_LOCATION *
[in] The destination resource, as a pointer to an ID3D11Resource instance.
DstX
Type: UINT
The X coordinate of the destination.
DstY
Type: UINT
The Y coordinate of the destination.
DstZ
Type: UINT
The Z coordinate of the destination.
Source
Type: D3D12_GPU_VIRTUAL_ADDRESS
The source buffer, as a pointer to an ID3D11Buffer instance.
SourceSizeBytes
Type: UINT64
The size of the JPEG resource, in bytes.
Type: HRESULT
One of the Direct3D 12 return codes.
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.