A graphics memory to memory copy operation, similar to memcpy, performed by the DMA engine.
public:
void CopyMemoryToMemory(
void *pDstAddress,
void *pSrcAddress,
SIZE_T SizeBytes
)
pDstAddress
Type: void *
[in] The destination address, must be in graphics memory.
pSrcAddress
Type: void *
[in] The source address, must be in graphics memory.
SizeBytes
Type: SIZE_T
[in] The number of bytes to copy.
The memory manager reserves the virtual address range up to 1TB for graphics memory.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.