ID3D11DmaEngineContextX::CopyMemoryToMemory Method

A graphics memory to memory copy operation, similar to memcpy, performed by the DMA engine.

Syntax

public:
void CopyMemoryToMemory(
         void *pDstAddress,
         void *pSrcAddress,
         SIZE_T SizeBytes
)  

Parameters

pDstAddress
Type: void *

[in] The destination address, must be in graphics memory.

pSrcAddress
Type: void *

[in] The source address, must be in graphics memory.

SizeBytes
Type: SIZE_T 

[in] The number of bytes to copy.

Return value

None.

Remarks

The memory manager reserves the virtual address range up to 1TB for graphics memory.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11DmaEngineContextX Interface

ID3D11DmaEngineContextX Members