ID3D11DmaEngineContextX has the following members.
| Name | Description | |
|---|---|---|
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CopyLastErrorCodeToBuffer | Copies the last error code into a buffer. |
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CopyLastErrorCodeToMemory | Copies the last error code to memory. |
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CopyMemoryToMemory | A graphics memory to memory copy operation, similar to memcpy, performed by the DMA engine. |
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CopyResource | Copies a resource. |
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CopySubresourceRegion | Copies a resource region. |
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FillMemoryWithValue | Fills a memory buffer with the given 32-bit value. |
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FillResourceWithValue | Fills the resource with a 32-bit value. |
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GetType | Gets a device context type. |
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InsertFence | Inserts a fence into a DMA engine. |
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InsertWaitOnFence | Inserts a wait on a fence. |
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InsertWaitOnMemory | Inserts a wait on memory. The command processor compares the value at the given memory location against a reference value using the supplied comparison function. Once the comparison succeeds, the command processor continues with execution. |
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InsertWaitOnPresent | Inserts a wait on the Present. |
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JPEGDecode | Decodes a JPEG resource. |
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LZCompressBuffer | Compresses the buffer. |
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LZCompressMemory | Compresses memory to LZ format. |
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LZCompressTexture | This method is not implemented, and is not planned to be implemented for Direct3D 11 for Xbox One. |
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LZDecompressBuffer | Decompresses a buffer. |
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LZDecompressMemory | Decompresses memory from LZ format. |
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LZDecompressTexture | This method is not implemented, and is not planned to be implemented for Direct3D 11 for Xbox One. |
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PIXBeginEvent | Starts a user-defined event for GPU captures. |
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PIXBeginEventEx | Starts a user-defined event for a capture of GPU activity, to be used in PIX or the Xbox Hang Investigation Tool (XHIT). |
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PIXEndEvent | Defines the end of a user-defined event. |
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PIXSetMarker | Inserts a marker into the GPU timeline in the PIX System Timing Capture window, when a particular user-defined event occurs. |
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PIXSetMarkerEx | Inserts a marker into the PIX GPU timeline when the specified user-defined event occurs. |
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Submit | Submits a request. |
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WriteTimestampToBuffer | Writes a 64-bit GPU timestamp value to the destination buffer resource. |
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WriteTimestampToMemory | Writes a 64-bit GPU timestamp value to the destination graphics memory address. |
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WriteValueBottomOfPipe | Writes a 32-bit value to a graphics memory address. |
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WriteValueEndOfPipe64 | Writes a 64-bit value to a graphics memory address. |