public:
void CopyResource(
ID3D11Resource *pDstResource,
ID3D11Resource *pSrcResource,
UINT CopyFlags
)
pDstResource
Type: ID3D11ResourceĀ *
[in] The destination resource to copy to, as a pointer to an ID3D11Resource instance.
pSrcResource
Type: ID3D11ResourceĀ *
[in] The source resource to copy from, as a pointer to an ID3D11Resource instance.
CopyFlags
Type: UINTĀ
[in] Flags to control the copying. Valid values: Enter zero. Reserved for future use.
Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).