This method is not implemented, and is not planned to be implemented for Direct3D 11 for Xbox One.
public:
HRESULT LZCompressTexture(
ID3D11Buffer *pDstBuffer,
ID3D11Resource *pSrcResource,
UINT SrcSubresource,
const D3D11_BOX *pSrcBox,
UINT CopyFlags
)
pDstBuffer
Type: ID3D11Buffer *
[in] The destination buffer, as a pointer to an ID3D11Buffer instance.
pSrcResource
Type: ID3D11Resource *
[in] The source resource, as a pointer to an ID3D11Resource instance.
SrcSubresource
Type: UINT
[in] The source sub-resource, as a pointer to an ID3D11Resource instance.
pSrcBox
Type: D3D11_BOX *
[in] The source box, as a pointer to a D3D11_BOX instance.
CopyFlags
Type: UINT
[in] Flags to control the compressing. Reserved for future use; must be zero.
Type: HRESULT
S_OK if successful; otherwise, an error code.
Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).