ID3D11DmaEngineContextX::InsertWaitOnFence Method

Inserts a wait on a fence.

Syntax

public:
void InsertWaitOnFence(
         UINT Flags,
         UINT64 Fence
)  

Parameters

Flags
Type: UINT 

[in] Must be 0. Reserved for future use.

Fence
Type: UINT64 

[in] The fence ID, which was returned by ID3D11ComputeContextX::InsertFence, ID3D11DeviceContextX::InsertFence, or ID3D11DmaEngineContextX::InsertFence.

Return value

None.

Remarks

Refer to the fences and synchronization sections of Optimizing Monolithic Driver Performance for more details.

Requirements

Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

Reference

ID3D11DmaEngineContextX Interface

ID3D11DmaEngineContextX Members