public:
void InsertWaitOnFence(
UINT Flags,
UINT64 Fence
)
Flags
Type: UINT
[in] Must be 0. Reserved for future use.
Fence
Type: UINT64
[in] The fence ID, which was returned by ID3D11ComputeContextX::InsertFence, ID3D11DeviceContextX::InsertFence, or ID3D11DmaEngineContextX::InsertFence.
Refer to the fences and synchronization sections of Optimizing Monolithic Driver Performance for more details.
Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).