ID3D11DmaEngineContextX::FillResourceWithValue Method

Fills the resource with a 32-bit value.

Syntax

public:
void FillResourceWithValue(
         ID3D11Resource *pDstResource,
         UINT FillValue
)  

Parameters

pDstResource
Type: ID3D11ResourceĀ *

[in] The destination resource, as a pointer to ID3D11Resource.

FillValue
Type: UINTĀ 

[in] The value to write.

Return value

None.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11DmaEngineContextX Interface

ID3D11DmaEngineContextX Members