public:
void CopySubresourceRegion(
ID3D11Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D11Resource *pSrcResource,
UINT SrcSubresource,
const D3D11_BOX *pSrcBox,
UINT CopyFlags
)
pDstResource
Type: ID3D11Resource *
[in] The destination resource, as a pointer to an ID3D11Resource instance.
DstSubresource
Type: UINT
[in] The destination sub-resource.
DstX
Type: UINT
[in] The X coordinate of the destination.
DstY
Type: UINT
[in] The Y coordinate of the destination.
DstZ
Type: UINT
[in] The Z coordinate of the destination.
pSrcResource
Type: ID3D11Resource *
[in] The source resource, as a pointer to an ID3D11Resource instance.
SrcSubresource
Type: UINT
[in] The source sub-resource.
pSrcBox
Type: D3D11_BOX *
[in] The source box, as a pointer to a D3D11_BOX instance.
CopyFlags
Type: UINT
[in] Flags to control the copying. Valid values: Enter zero. Reserved for future use.
Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).