ID3D11DmaEngineContextX::WriteTimestampToMemory Method

Writes a 64-bit GPU timestamp value to the destination graphics memory address.

Syntax

public:
void WriteTimestampToMemory(
         void *pDstAddress
)  

Parameters

pDstAddress
Type: void *

[in] The destination graphics memory address at which to write the timestamp. For non-DMA timestamp writes, must be 8-byte aligned. For DMA timestamp writes, must be 32-byte aligned.

Return value

None.

Remarks

The timestamp is the same 100 MHz timestamp used by Direct3D timestamp queries.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11DmaEngineContextX Interface

ID3D11DmaEngineContextX Members