ID3D11DeviceContext::CSGetShader Method

Get the compute shader currently set on the device.

Syntax

public:
void CSGetShader(
         ID3D11ComputeShader **ppComputeShader,
         ID3D11ClassInstance **ppClassInstances,
         UINT *pNumClassInstances
)  

Parameters

ppComputeShader
Type: ID3D11ComputeShader **

[out] Address of a pointer to a Compute shader (see ID3D11ComputeShader) to be returned by the method.

ppClassInstances
Type: ID3D11ClassInstance **

[out, optional] Pointer to an array of class instance interfaces (see ID3D11ClassInstance).

pNumClassInstances
Type: UINT *

[in, out, optional] The number of class-instance elements in the array.

Return value

None.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceContext

ID3D11DeviceContext Members