Gets an array of views for an unordered resource.
public:
void CSGetUnorderedAccessViews(
UINT StartSlot,
UINT NumUAVs,
ID3D11UnorderedAccessView **ppUnorderedAccessViews
)
StartSlot
Type: UINT
[in] Index of the first element in the zero-based array to return (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - 1).
NumUAVs
Type: UINT
[in] Number of views to get (ranges from 0 to D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot).
ppUnorderedAccessViews
Type: ID3D11UnorderedAccessView **
[out, optional] A pointer to an array of interface pointers (see ID3D11UnorderedAccessView) to get.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).