Masks off compression-related activity from the specified resource barrier actions and converts it to a set of flushes that can be passed to the ID3D12GraphicsCommandList::FlushPipelineX method.
D3D12XBOX_FLUSH D3D12GetFlushFromResourceBarrierActionsX(
D3D12XBOX_RESOURCE_BARRIER_ACTIONS Actions
)
Actions
Type: D3D12XBOX_RESOURCE_BARRIER_ACTIONS
Bitwise-OR combination of D3D12XBOX_RESOURCE_BARRIER_ACTIONS values to mask and convert.
Type: D3D12XBOX_FLUSH
Returns a bitwise-OR combination of D3D12XBOX_FLUSH values that can be passed to the FlushPipelineX method.
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.