Layer Interfaces

This section contains information about the following layer interfaces:

Interfaces

Name Description
ID3D11Debug A debug interface controls debug settings, validates pipeline state and can only be used if the debug layer is turned on.
ID3D11InfoQueue An information-queue interface stores, retrieves, and filters debug messages. The queue consists of a message queue, an optional storage filter stack, and a optional retrieval filter stack.
ID3D11RefDefaultTrackingOptions The default tracking interface sets reference default tracking options.
ID3D11RefTrackingOptions The tracking interface sets reference tracking options.
ID3D11TracingDevice The tracing device interface sets shader tracking information, which enables accurate logging and playback of shader execution.