Downloads the game variant to a named file.
public:
void DownloadGameVariantToFile(
const utility::string_t &path
)
path
Type: utility::string_t
Either a filename relative to current working directory, or an absolute path with the resource pathname prepended.
DownloadGameVariantToFile should be called as part of the game server’s initialization (after calling Startup and before calling WaitForSessionAssignment).
This method is a synchronous call and will block until the download is completed.
Header: Declared in ServerStateLifetimeManagement.h.
Library: Use GSDK110.lib (VS 2012) or GSDK100.lib (VS 2010).