ID3D11DeviceContextX::DSSetPlacementShaderResource Method

Sets the placement shader resource for the Domain shader.

Syntax

public:
void DSSetPlacementShaderResource(
         UINT Slot,
         ID3D11ShaderResourceView *pShaderResourceView,
         void *pBaseAddress
)  

Parameters

Slot
Type: UINT 

[in] The slot number. Valid range is 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1.

pShaderResourceView
Type: ID3D11ShaderResourceView *

[in] The shader resource view, as a pointer to ID3D11ShaderResourceView.

pBaseAddress
Type: void *

[in] The base address of the resource.

Return value

None.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11DeviceContextX Interface

ID3D11DeviceContextX Members