ID3D11InfoQueue::GetBreakOnSeverity Method

Get a message severity level to break on when a message with that severity level passes through the storage filter.

Syntax

public:
BOOL GetBreakOnSeverity(
         D3D11_MESSAGE_SEVERITY Severity
)  

Parameters

Severity
Type: D3D11_MESSAGE_SEVERITY 

[in] Message severity level to break on (see D3D11_MESSAGE_SEVERITY).

Return value

Type: BOOL 

Whether this breaking condition is turned on or off (true for on, false for off).

Requirements

Header: Declared in d3d11sdklayers.h.

Library: Use d3d11.lib.

See also

ID3D11InfoQueue

ID3D11InfoQueue Members