Get a message severity level to break on when a message with that severity level passes through the storage filter.
public:
BOOL GetBreakOnSeverity(
D3D11_MESSAGE_SEVERITY Severity
)
Severity
Type: D3D11_MESSAGE_SEVERITY
[in] Message severity level to break on (see D3D11_MESSAGE_SEVERITY).
Type: BOOL
Whether this breaking condition is turned on or off (true for on, false for off).
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.