Gets the format for the shader resource view, for Xbox.
public:
void GetFormatX(
D3D11X_SRV_FORMAT *pFormat
)
pFormat
Type: D3D11X_SRV_FORMATĀ *
[out] The format, as a pointer to a D3D11X_SRV_FORMAT structure.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.