Get a shader-reflection-variable type by name.
public:
ID3D11ShaderReflectionType* GetMemberTypeByName(
LPCSTR Name
)
Name
Type: LPCSTR
[in] Member name.
Type: ID3D11ShaderReflectionType *
A pointer to a ID3D11ShaderReflectionType Interface.
This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).