Get a shader-reflection-variable type.
public:
LPCSTR GetMemberTypeName(
UINT Index
)
Index
Type: UINT
[in] Zero-based index.
Type: LPCSTR
This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).