ID3D11ShaderReflectionType::GetMemberTypeName Method

Get a shader-reflection-variable type.

Syntax

public:
LPCSTR GetMemberTypeName(
         UINT Index
)  

Parameters

Index
Type: UINT 

[in] Zero-based index.

Return value

Type: LPCSTR 

The variable type.

Remarks

This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11ShaderReflectionType

ID3D11ShaderReflectionType Members