Gets the resource compression status of a resource that is specified using ID3D11Resource.
public:
UINT GetResourceCompression(
ID3D11Resource *pResource
)
pResource
Type: ID3D11Resource *
[in] The resource, as a pointer to ID3D11Resource.
Type: UINT
The resource compression status, as a bitwise-OR’d combination of D3D11X_RESOURCE_COMPRESSION enumeration constants.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.