D3D11X_RESOURCE_COMPRESSION Enumeration

Flags that control resource compression.

Syntax

typedef enum D3D11X_RESOURCE_COMPRESSION
{
    D3D11X_RESOURCE_COMPRESSED_COLOR,
    D3D11X_RESOURCE_COMPRESSED_DEPTH,
    D3D11X_RESOURCE_COMPRESSED_STENCIL,
    D3D11X_RESOURCE_COMPRESSED_DEPTH_STENCIL,
    D3D11X_RESOURCE_INDIRECT_COLOR_CLEAR,
    D3D11X_RESOURCE_SCATTERED_COLOR_FMASK,
    D3D11X_RESOURCE_DCC_COLOR
} D3D11X_RESOURCE_COMPRESSION;  

Constants

Constant Description
D3D11X_RESOURCE_COMPRESSED_COLOR Compressed color.
D3D11X_RESOURCE_COMPRESSED_DEPTH Compressed depth.
D3D11X_RESOURCE_COMPRESSED_STENCIL Compressed stencil.
D3D11X_RESOURCE_COMPRESSED_DEPTH_STENCIL Compressed depth stencil.
D3D11X_RESOURCE_INDIRECT_COLOR_CLEAR Indirect color clear.
D3D11X_RESOURCE_SCATTERED_COLOR_FMASK Scattered color fmask.
D3D11X_RESOURCE_DCC_COLOR Supports Delta Color Compression (DCC) on Xbox One X hardware.

Remarks

This enumeration is used with the following APIs:

Requirements

Header: Declared in d3d11_x.h.

See also

Color and Depth Compression