Flags that control resource compression.
typedef enum D3D11X_RESOURCE_COMPRESSION
{
D3D11X_RESOURCE_COMPRESSED_COLOR,
D3D11X_RESOURCE_COMPRESSED_DEPTH,
D3D11X_RESOURCE_COMPRESSED_STENCIL,
D3D11X_RESOURCE_COMPRESSED_DEPTH_STENCIL,
D3D11X_RESOURCE_INDIRECT_COLOR_CLEAR,
D3D11X_RESOURCE_SCATTERED_COLOR_FMASK,
D3D11X_RESOURCE_DCC_COLOR
} D3D11X_RESOURCE_COMPRESSION;
| Constant | Description |
|---|---|
| D3D11X_RESOURCE_COMPRESSED_COLOR | Compressed color. |
| D3D11X_RESOURCE_COMPRESSED_DEPTH | Compressed depth. |
| D3D11X_RESOURCE_COMPRESSED_STENCIL | Compressed stencil. |
| D3D11X_RESOURCE_COMPRESSED_DEPTH_STENCIL | Compressed depth stencil. |
| D3D11X_RESOURCE_INDIRECT_COLOR_CLEAR | Indirect color clear. |
| D3D11X_RESOURCE_SCATTERED_COLOR_FMASK | Scattered color fmask. |
| D3D11X_RESOURCE_DCC_COLOR | Supports Delta Color Compression (DCC) on Xbox One X hardware. |
This enumeration is used with the following APIs:
Header: Declared in d3d11_x.h.