Gets the resource compression status of a resource that is specified using a D3D11X_DESCRIPTOR_RESOURCE structure.
public:
UINT GetResourceCompressionX(
const D3D11X_DESCRIPTOR_RESOURCE *pResource
)
pResource
Type: D3D11X_DESCRIPTOR_RESOURCE *
[in] The resource, as a pointer to a D3D11X_DESCRIPTOR_RESOURCE structure.
Type: UINT
The resource compression status, as a bitwise-OR’d combination of D3D11X_RESOURCE_COMPRESSION enumeration constants.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.