Returns the type of the compute context, such as IMMEDIATE or DEFERRED.
public:
D3D11_COMPUTE_CONTEXT_TYPE GetType()
Type: D3D11_COMPUTE_CONTEXT_TYPE
Returns the type of the compute context, as a D3D11_COMPUTE_CONTEXT_TYPE enumeration constant. Currently, this method always returns D3D11_COMPUTE_CONTEXT_IMMEDIATE.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.