ID3D11ShaderReflectionConstantBuffer::GetVariableByName Method

Get a shader-reflection variable by name.

Syntax

public:
ID3D11ShaderReflectionVariable* GetVariableByName(
         LPCSTR Name
)  

Parameters

Name
Type: LPCSTR 

[in] Variable name.

Return value

Type: ID3D11ShaderReflectionVariable *

Returns a sentinel object (end of list marker). To determine if GetVariableByName successfully completed, call ID3D11ShaderReflectionVariable::GetDesc and check the returned HRESULT; any return value other than success means that GetVariableByName failed.

Remarks

This method’s interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Header: Declared in d3d11shader_x.h (d3d11shader.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11ShaderReflectionConstantBuffer

ID3D11ShaderReflectionConstantBuffer Members