Retrieves information about a register that was written by a step in the trace.
public:
HRESULT GetWrittenRegister(
UINT stepIndex,
UINT writtenRegisterIndex,
D3D11_TRACE_REGISTER *pRegister,
D3D11_TRACE_VALUE *pValue
)
stepIndex
Type: UINT
[in] The index of the step within the trace. The range of the index is [0…NumTraceSteps-1], where NumTraceSteps is a member of the D3D11_TRACE_STATS structure. You can retrieve information in any step order.
writtenRegisterIndex
Type: UINT
[in] The index of the register within the trace step. The range of the index is [0…NumRegistersWritten-1], where NumRegistersWritten is a member of the D3D11_TRACE_STEP structure.
pRegister
Type: D3D11_TRACE_REGISTER *
[out] A pointer to a D3D11_TRACE_REGISTER structure. GetWrittenRegister fills the members of this structure with information about the register that was written by the step in the trace.
pValue
Type: D3D11_TRACE_VALUE *
[out] A pointer to a D3D11_TRACE_VALUE structure. GetWrittenRegister fills the members of this structure with information about the value that was written to the register.
Type: HRESULT
GetWrittenRegister returns:
Header: Declared in d3d11shadertracing.h.
Library: Use d3d11.lib.