ID3D11DeviceContextX::GpuSendPipelinedEvent Method

Sends a pipelined event to the GPU.

Syntax

public:
void GpuSendPipelinedEvent(
         D3D11X_GPU_PIPELINED_EVENT Event
)  

Parameters

Event
Type: D3D11X_GPU_PIPELINED_EVENTĀ 

[in] The pipelined event to send to the GPU, as a D3D11X_GPU_PIPELINED_EVENT enumeration constant, such as D3D11X_GPU_PIPELINED_EVENT_CS_PARTIAL_FLUSH.

Return value

None.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11DeviceContextX::WriteValueEndOfPipe

ID3D11DeviceContextX::InsertWaitOnMemory

ID3D11DeviceContextX::FlushGpuCacheRange

CSEnableAutomaticGpuFlush

ID3D11DeviceContextX Interface

ID3D11DeviceContextX Members