Writes a 32-bit value to a graphics memory address.
public:
void WriteValueEndOfPipe(
void *pDestination,
UINT Value,
UINT Flags
)
pDestination
Type: void *
[in] The graphics memory address at which to write the value. Must be a graphics memory address; that is, must be memory allocated either with MEM_GRAPHICS via VirtualAlloc, or with XALLOC_MEMTYPE_GRAPHICS_* via XMemAlloc.
Value
Type: UINT
[in] The 32-bit value to write.
Flags
Type: UINT
[in] Flags to control this operation, as a bitwise-OR’d combination of D3D11X_WRITE_VALUE_END_OF_PIPE_FLAGS enumeration constants.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.
ID3D11DeviceContextX::WriteValueEndOfPipe64
ID3D11DeviceContextX::InsertWaitOnMemory
ID3D11DeviceContextX::GpuSendPipelinedEvent
ID3D11DeviceContextX::FlushGpuCacheRange