ID3D11DeviceContextX::WriteValueEndOfPipe64 Method

Writes a 64-bit value to a graphics memory address.

Syntax

public:
void WriteValueEndOfPipe64(
         void *pDestination,
         UINT64 Value,
         UINT Flags
)  

Parameters

pDestination
Type: void *

[in] The graphics memory address at which to write the value. Must be a graphics memory address; that is, must be memory allocated either with MEM_GRAPHICS via VirtualAlloc, or with XALLOC_MEMTYPE_GRAPHICS_* via XMemAlloc.

Value
Type: UINT64 

[in] The 64-bit value to write.

Flags
Type: UINT 

[in] Flags to control this operation, as a bitwise-OR’d combination of D3D11X_WRITE_VALUE_END_OF_PIPE_FLAGS enumeration constants.

Return value

None.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11DeviceContextX::WriteValueEndOfPipe

ID3D11DeviceContextX::InsertWaitOnMemory

ID3D11DeviceContextX::GpuSendPipelinedEvent

ID3D11DeviceContextX::FlushGpuCacheRange

ID3D11DeviceContextX Interface

ID3D11DeviceContextX Members