Set a geometry shader to the device.
public:
void GSSetShader(
ID3D11GeometryShader *pShader,
ID3D11ClassInstance * const *ppClassInstances,
UINT NumClassInstances
)
pShader
Type: ID3D11GeometryShader *
[in, optional] Pointer to a geometry shader (see ID3D11GeometryShader). Passing in NULL disables the shader for this pipeline stage.
ppClassInstances
Type: ID3D11ClassInstance * const *
[in, optional] A pointer to an array of class-instance interfaces (see ID3D11ClassInstance). Each interface used by a shader must have a corresponding class instance or the shader will get disabled. Set ppClassInstances to NULL if the shader does not use any interfaces.
NumClassInstances
Type: UINT
The number of class-instance interfaces in the array.
The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.
The maximum number of instances a shader can have is 256.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).