ID3D11DeviceContext::IAGetInputLayout Method

Get a pointer to the input-layout object that is bound to the input-assembler stage.

Syntax

public:
void IAGetInputLayout(
         ID3D11InputLayout **ppInputLayout
)  

Parameters

ppInputLayout
Type: ID3D11InputLayout **

[out] A pointer to the input-layout object (see ID3D11InputLayout), which describes the input buffers that will be read by the IA stage.

Return value

None.

Remarks

For information about creating an input-layout object, see Creating the Input-Layout Object.

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceContext

ID3D11DeviceContext Members