ID3D11DeviceContext1 has the following members.
| Name | Description | |
|---|---|---|
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ClearView | Sets all the elements in a resource view to one value. |
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CopySubresourceRegion1 | Copies a region from a source resource to a destination resource. |
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CSGetConstantBuffers1 | Gets the constant buffers that the compute-shader stage uses. |
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CSSetConstantBuffers1 | Sets the constant buffers that the compute-shader stage uses. |
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DiscardResource | Discards a resource from the device context. |
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DiscardView | Discards a resource view from the device context. |
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DiscardView1 | Discards the specified elements in a resource view from the device context. |
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DSGetConstantBuffers1 | Gets the constant buffers that the domain-shader stage uses. |
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DSSetConstantBuffers1 | Sets the constant buffers that the domain-shader stage uses. |
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GSGetConstantBuffers1 | Gets the constant buffers that the geometry shader pipeline stage uses. |
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GSSetConstantBuffers1 | Sets the constant buffers that the geometry shader pipeline stage uses. |
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HSGetConstantBuffers1 | Gets the constant buffers that the hull-shader stage uses. |
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HSSetConstantBuffers1 | Sets the constant buffers that the hull-shader stage of the pipeline uses. |
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PSGetConstantBuffers1 | Gets the constant buffers that the pixel shader pipeline stage uses. |
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PSSetConstantBuffers1 | Sets the constant buffers that the pixel shader pipeline stage uses, and enables the shader to access other parts of the buffer. |
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SwapDeviceContextState | Activates the given context state object and changes the current device behavior to Microsoft Direct3D 11, Microsoft Direct3D 10.1, or Microsoft Direct3D 10. |
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UpdateSubresource1 | The CPU copies data from memory to a subresource created in non-mappable memory. |
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VSGetConstantBuffers1 | Gets the constant buffers that the vertex shader pipeline stage uses. |
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VSSetConstantBuffers1 | Sets the constant buffers that the vertex shader pipeline stage uses. |