ID3D11DeviceContext1 Members

ID3D11DeviceContext1 has the following members.

Public Methods

  Name Description
ClearView Sets all the elements in a resource view to one value.
CopySubresourceRegion1 Copies a region from a source resource to a destination resource.
CSGetConstantBuffers1 Gets the constant buffers that the compute-shader stage uses.
CSSetConstantBuffers1 Sets the constant buffers that the compute-shader stage uses.
DiscardResource Discards a resource from the device context.
DiscardView Discards a resource view from the device context.
DiscardView1 Discards the specified elements in a resource view from the device context.
DSGetConstantBuffers1 Gets the constant buffers that the domain-shader stage uses.
DSSetConstantBuffers1 Sets the constant buffers that the domain-shader stage uses.
GSGetConstantBuffers1 Gets the constant buffers that the geometry shader pipeline stage uses.
GSSetConstantBuffers1 Sets the constant buffers that the geometry shader pipeline stage uses.
HSGetConstantBuffers1 Gets the constant buffers that the hull-shader stage uses.
HSSetConstantBuffers1 Sets the constant buffers that the hull-shader stage of the pipeline uses.
PSGetConstantBuffers1 Gets the constant buffers that the pixel shader pipeline stage uses.
PSSetConstantBuffers1 Sets the constant buffers that the pixel shader pipeline stage uses, and enables the shader to access other parts of the buffer.
SwapDeviceContextState Activates the given context state object and changes the current device behavior to Microsoft Direct3D 11, Microsoft Direct3D 10.1, or Microsoft Direct3D 10.
UpdateSubresource1 The CPU copies data from memory to a subresource created in non-mappable memory.
VSGetConstantBuffers1 Gets the constant buffers that the vertex shader pipeline stage uses.
VSSetConstantBuffers1 Sets the constant buffers that the vertex shader pipeline stage uses.

See also

ID3D11DeviceContext1