Copies a region from a source resource to a destination resource.
public:
void CopySubresourceRegion1(
ID3D11Resource *pDstResource,
UINT DstSubresource,
UINT DstX,
UINT DstY,
UINT DstZ,
ID3D11Resource *pSrcResource,
UINT SrcSubresource,
const D3D11_BOX *pSrcBox,
UINT CopyFlags
)
pDstResource
Type: ID3D11Resource *
[in] A pointer to the destination resource.
DstSubresource
Type: UINT
[in] Destination subresource index.
DstX
Type: UINT
[in] The x-coordinate of the upper-left corner of the destination region.
DstY
Type: UINT
[in] The y-coordinate of the upper-left corner of the destination region. For a 1D subresource, this must be zero.
DstZ
Type: UINT
[in] The z-coordinate of the upper-left corner of the destination region. For a 1D or 2D subresource, this must be zero.
pSrcResource
Type: ID3D11Resource *
[in] A pointer to the source resource.
SrcSubresource
Type: UINT
[in] Source subresource index.
pSrcBox
Type: D3D11_BOX *
[in, optional] A pointer to a 3D box that defines the region of the source subresource that CopySubresourceRegion1 can copy. If NULL, CopySubresourceRegion1 copies the entire source subresource. The box must fit within the source resource.
An empty box results in a no-op. A box is empty if the top value is greater than or equal to the bottom value, or the left value is greater than or equal to the right value, or the front value is greater than or equal to the back value. When the box is empty, CopySubresourceRegion1 doesn’t perform a copy operation.
CopyFlags
Type: UINT
[in] A D3D11_COPY_FLAGS-typed value that specifies how to perform the copy operation. If you specify zero for no copy option, CopySubresourceRegion1 behaves like ID3D11DeviceContext::CopySubresourceRegion. For existing display drivers that can’t process these flags, the runtime doesn’t use them.
The source and destination resources can be identical, and the source and destination regions can overlap each other. For existing display drivers that don’t support overlapping, the runtime drops the call (that is, the runtime doesn’t call the corresponding device driver interface (DDI)). This overlapping support enables additional scroll functionality in a call to IDXGISwapChain::Present.
Note
Applies only to feature level 9_x hardware If you use ID3D11DeviceContext1::UpdateSubresource1 or CopySubresourceRegion1 to copy from a staging resource to a default resource, you can corrupt the destination contents. This occurs if you pass a NULL source box and if the source resource has different dimensions from those of the destination resource or if you use destination offsets, (x, y, and z). In this situation, always pass a source box that is the full size of the source resource.
Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).