The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage. This rasterizer-state interface supports forced sample count.
interface ID3D11RasterizerState1 : public ID3D11RasterizerState
To create a rasterizer-state object, call ID3D11Device1::CreateRasterizerState1. To bind the rasterizer-state object to the rasterizer stage, call ID3D11DeviceContext::RSSetState.
Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).