ID3D11RasterizerState1 Interface

The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage. This rasterizer-state interface supports forced sample count.

Syntax

interface ID3D11RasterizerState1 : public ID3D11RasterizerState  

Remarks

To create a rasterizer-state object, call ID3D11Device1::CreateRasterizerState1. To bind the rasterizer-state object to the rasterizer stage, call ID3D11DeviceContext::RSSetState.

Requirements

Header: Declared in d3d11_x.h (d3d11_1.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11RasterizerState1 Members