The sampler-state interface holds a description for sampler state that you can bind to any shader stage of the pipeline for reference by texture sample operations.
interface ID3D11SamplerState : public ID3D11DeviceChild
To create a sampler-state object, call ID3D11Device::CreateSamplerState.
To bind a sampler-state object to any pipeline shader stage, call the following methods:
You can bind the same sampler-state object to multiple shader stages simultaneously.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).