ID3D11DeviceContext::PSSetSamplers Method

Set an array of sampler states to the pixel shader pipeline stage.

Syntax

public:
void PSSetSamplers(
         UINT StartSlot,
         UINT NumSamplers,
         ID3D11SamplerState * const *ppSamplers
)  

Parameters

StartSlot
Type: UINT 

[in] Index into the device’s zero-based array to begin setting samplers to (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).

NumSamplers
Type: UINT 

[in] Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).

ppSamplers
Type: ID3D11SamplerState * const *

[in, optional] Pointer to an array of sampler-state interfaces (see ID3D11SamplerState). See Remarks.

Return value

None.

Remarks

Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.

State Default Value
Filter D3D11_FILTER_MIN_MAG_MIP_LINEAR
AddressU D3D11_TEXTURE_ADDRESS_CLAMP
AddressV D3D11_TEXTURE_ADDRESS_CLAMP
AddressW D3D11_TEXTURE_ADDRESS_CLAMP
MipLODBias 0
MaxAnisotropy 1
ComparisonFunc D3D11_COMPARISON_NEVER
BorderColor[0] 1.0f
BorderColor[1] 1.0f
BorderColor[2] 1.0f
BorderColor[3] 1.0f
MinLOD -FLT_MAX
MaxLOD FLT_MAX

The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceContext

ID3D11DeviceContext Members