On Xbox One, the expanded ID3DX12PipelineParserCallbacks interface supports Xbox-specific functionality documented here. For details about the common interface that supports both Xbox One and PC, see ID3DX12PipelineParserCallbacks.
ID3DX12PipelineParserCallbacks has the following members.
| Name | Description | |
|---|---|---|
![]() |
XBoxSetComputeShaderLimits | Sets compute shader limits on Xbox. |
![]() |
XBoxSetDepthStencilOptions | Sets depth stencil options on Xbox. |
![]() |
XBoxSetGraphicsShaderLimits | Sets graphics shader limits on Xbox. |
![]() |
XBoxSetPixelShaderOptions | Sets pixel shader options on Xbox. |
![]() |
XBoxSetTessellationParameters | Sets tessellation parameters on Xbox. |