ID3DX12PipelineParserCallbacks::XBoxSetComputeShaderLimits Method

Sets compute shader limits on Xbox.

Syntax

public:
virtual void XBoxSetComputeShaderLimits(
         const D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC& desc
)  

Parameters

desc
Type: D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC& 

Describes the compute shader limitations to be set.

Return value

Type: void 

Returns nothing.

Requirements

Header: Declared in d3d12x_x.h.

Library: Use d3d12_x.lib.

See also

Reference

ID3DX12PipelineParserCallbacks Interface

ID3DX12PipelineParserCallbacks Members