ID3D11DeviceContext::PSGetSamplers Method

Get an array of sampler states from the pixel shader pipeline stage.

Syntax

public:
void PSGetSamplers(
         UINT StartSlot,
         UINT NumSamplers,
         ID3D11SamplerState **ppSamplers
)  

Parameters

StartSlot
Type: UINTĀ 

[in] Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).

NumSamplers
Type: UINTĀ 

[in] Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).

ppSamplers
Type: ID3D11SamplerStateĀ **

[out, optional] Arry of sampler-state interface pointers (see ID3D11SamplerState) to be returned by the device.

Return value

None.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).

Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).

See also

ID3D11DeviceContext

ID3D11DeviceContext Members