Get an array of sampler states from the pixel shader pipeline stage.
public:
void PSGetSamplers(
UINT StartSlot,
UINT NumSamplers,
ID3D11SamplerState **ppSamplers
)
StartSlot
Type: UINTĀ
[in] Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).
NumSamplers
Type: UINTĀ
[in] Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).
ppSamplers
Type: ID3D11SamplerStateĀ **
[out, optional] Arry of sampler-state interface pointers (see ID3D11SamplerState) to be returned by the device.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).