Sends a query to an authenticated channel.
public:
HRESULT QueryAuthenticatedChannel(
ID3D11AuthenticatedChannel *pChannel,
UINT InputSize,
const void *pInput,
UINT OutputSize,
void *pOutput
)
pChannel
Type: ID3D11AuthenticatedChannel *
[in] A pointer to the ID3D11AuthenticatedChannel interface.
InputSize
Type: UINT
[in] The size of the pInput array, in bytes.
pInput
Type: void *
[in] A pointer to a byte array that contains input data for the query. This array always starts with a D3D11_AUTHENTICATED_QUERY_INPUT structure. The QueryType member of the structure specifies the query and defines the meaning of the rest of the array.
OutputSize
Type: UINT
[in] The size of the pOutput array, in bytes.
pOutput
Type: void *
[out] A pointer to a byte array that receives the result of the query. This array always starts with a D3D11_AUTHENTICATED_QUERY_OUTPUT structure. The meaning of the rest of the array depends on the query.
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
See Direct3D 11 return codes for possible return values.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).