Releases ownership of the output. In Xbox One, this method does nothing.
public:
void ReleaseOwnership()
If you are not using a swap chain, get access to an output by calling IDXGIOutput::TakeOwnership and release it when you are finished by calling IDXGIOutput::ReleaseOwnership. An application that uses a swap chain will typically not call either of these methods.
Header: Declared in d3d11_x.h (dxgi.h on other Windows platforms).
Library: Use d3d11_x.lib (dxgi.lib on other Windows platforms).