Resets the shader-trace object.
public:
void ResetTrace()
After you call ResetTrace, the ID3D11ShaderTrace object behaves as if it had just been created. Thereafter, shader invocations for the trace start from 0 again; calls to ID3D11ShaderTrace::TraceReady return S_FALSE until the selected shader invocation number is reached, and TraceReady records a new trace.
Header: Declared in d3d11shadertracing.h.
Library: Use d3d11.lib.