Set a message severity level to break on when a message with that severity level passes through the storage filter.
public:
HRESULT SetBreakOnSeverity(
D3D11_MESSAGE_SEVERITY Severity,
BOOL bEnable
)
Severity
Type: D3D11_MESSAGE_SEVERITY
[in] A D3D11_MESSAGE_SEVERITY, which represents a message severity level to break on.
bEnable
Type: BOOL
[in] Turns this breaking condition on or off (true for on, false for off).
Type: HRESULT
This method returns one of the following Direct3D 11 return codes.
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.