Sets the format for the shader resource view, for Xbox.
public:
HRESULT SetFormatX(
const D3D11X_SRV_FORMAT *pFormat
)
pFormat
Type: D3D11X_SRV_FORMATÂ *
[in] The format, as a pointer to a D3D11X_SRV_FORMAT structure.
Type: HRESULTÂ
One of the Direct3D 11 return codes.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.