ID3D11DeviceContextX::SetShaderResourceViewMinLOD Method

Sets the minimum level of detail for shader resource views.

Syntax

public:
void SetShaderResourceViewMinLOD(
         ID3D11ShaderResourceView *pShaderResourceView,
         FLOAT MinLOD
)  

Parameters

pShaderResourceView
Type: ID3D11ShaderResourceView *

[in] The shader resource view, as a pointer to ID3D11ShaderResourceView.

MinLOD
Type: FLOAT 

[in] The minimum level of detail.

Return value

None.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11DeviceContextX Interface

ID3D11DeviceContextX Members