Sets the minimum level of detail for shader resource views.
public:
void SetShaderResourceViewMinLOD(
ID3D11ShaderResourceView *pShaderResourceView,
FLOAT MinLOD
)
pShaderResourceView
Type: ID3D11ShaderResourceView *
[in] The shader resource view, as a pointer to ID3D11ShaderResourceView.
MinLOD
Type: FLOAT
[in] The minimum level of detail.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.